Regular
Four entrances and one exit, plus purchasable Shrooms that improve attack speed, damage, or range. Speed controls run up to 3x (a 3x Gamespeed game pass is also sold).
Floors, rooms, bosses, Horror Mode, Endless, and factions — the system reference with community-measured values and dates.
Four floors scale from single-exit tutorial rooms to seven-entrance lava platforms, with community-measured bosses from Chef (15,750 HP) to Shadow Ganesha (1,125,000 HP). Horror Mode reuses the same maps with a fixed health multiplier, Endless runs Regular or Gauntlet with documented reward pools, and the faction system pays coins by a plurality rule.
Community-measured values via the fan guide (published August 20, 2026; updated September 16, 2026). Checked 2026-10-03. HP is per boss on Normal difficulty.
| Floor | Room layout | Opening boss | Final boss |
|---|---|---|---|
| Floor 1 | Single exit in every room — the tutorial floor that teaches the loop | Chef — 15,750 HP | Sleepy Noob — 70,000 HP |
| Floor 2 | Rooms gain second exits; entrance counts push up to five | Funny Face — 61,000 HP | Demon Duck — 325,000 HP |
| Floor 3 | Rooms stretch to 21 waves and add three-exit rooms | Slimer — 247,500 HP | Mastermind — 495,000 HP |
| Floor 4 | Wooden platforms above lava; one room has seven entrances | Water Oni — 540,000 HP | Shadow Ganesha — 1,125,000 HP |
Why the jumps matter: 4.6x into Floor 2 (the wall), 1.5x into Floor 3, 2.3x into Floor 4.The fan guide's floor walkthroughs say to finish Floors 1 to 4 before starting Horror Mode, and warn that only the Floor 1 to Floor 2 transition is primarily a damage check — the later floors are coverage and economy checks.
A fixed health multiplier per room — the step up to Horror Floor 1 is a measured 1.5x.
| Floor | Opening boss | Final boss |
|---|---|---|
| Horror Floor 1 | Chef (952,560 HP) | Sleepy Noob (1,738,800 HP) |
| Horror Floor 2 | — | Demon Duck (835,380 HP) |
Note the odd recorded value on Horror Floor 2: its Demon Duck finale (835,380 HP) is less than half of Horror Floor 1's finale — the fan guide flags the sequence and recommends finishing Floors 1-4 before starting Horror Mode regardless.
The second Endless path was called Conquest in an August 15, 2026 guide and renamed Gauntlet by August 19 — a mode-name change, not a third mode.
Four entrances and one exit, plus purchasable Shrooms that improve attack speed, damage, or range. Speed controls run up to 3x (a 3x Gamespeed game pass is also sold).
No 2x or 3x speed controls — fixed at 1.5x — in exchange for wave-by-wave buff-or-difficulty choices, more chests, and rarer urn opportunities.
The reward pools differ too: Gauntlet pays Garden Coins at a documented 39% (433-650 per drop at wave 75+) and is the only pool where the Watcher Urn appears; Regular pays 240-360 Garden Coins at the same 39% (wave 50+) and holds the TombStone Urn. The full reward table is on the farming guide.
Unique highest faction count wins; a tie for the highest count pays Omni coins. That is a plurality rule, not a majority rule. (Fan guide, rule set reviewed September 16, 2026; source video by Rubenakayoshii, August 9, 2026.)
| Loadout | Pays |
|---|---|
| 2 Demon + 1 Holy + 1 Undead + 1 Military | Demon coins — a pair beats any singleton, so three matching units are not required. |
| 3 Demon + 2 Holy | Demon coins. |
| 3 Holy + 1 Demon + 1 Undead | Holy coins. |
| 2 Demon + 2 Holy + 1 Omni | Omni coins — a 2+2 tie has no unique leader. |
The factions are Undead, Paranormal, Demon, Military, Holy, plus Omni — units that belong to no single faction, and the coin type paid out on ties. The Faction Center holds faction progression with upgrades, buffs, troops and other rewards per community videos; exact per-level costs and buff values are not publicly verified, so read the in-game tooltips before spending.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Floor 1 teaches the loop with a single exit per room; Floor 2 adds second exits and up to five entrances (the hardest jump, 4.6x); Floor 3 stretches rooms to 21 waves with three-exit layouts (1.5x); Floor 4 puts wooden platforms above lava with one seven-entrance room (2.3x, and the first floor whose opening boss outclasses the previous finale).
Horror Mode multiplies each room's health by a fixed value (Horror Floor 1's Chef sits at 952,560 HP). Endless runs as Regular (up to 3x speed, purchasable Shrooms) or Gauntlet (locked at 1.5x, wave-by-wave buff-or-difficulty choices, rarer urns). The fan guide's floor walkthroughs advise finishing Floors 1-4 before touching Horror Mode.
Undead, Paranormal, Demon, Military, and Holy — plus Omni — determine payout by plurality: the largest single-faction block wins, and a tie for the highest count pays Omni. The Faction Center converts those coins into upgrades, buffs, troops, and rewards, with exact per-level costs visible only in-game.
The creator-documented endgame waves — Raid floors with urn drops, the Purge event's five faction locations, the Four Kings arenas, and the God Prison — are tracked separately with their own attribution, because no official changelog documents them: start at the Kings event and Raid Tomb status pages.
Four numbered floors are documented, each with multiple rooms: Floor 1 (single exit per room), Floor 2 (second exits, up to five entrances), Floor 3 (21-wave rooms with three exits), and Floor 4 (wooden platforms above lava, one seven-entrance room). Creator coverage after the September updates describes additional endgame content — the Raid floors and the God Prison — tracked on their own status pages.
Floor 1 to Floor 2, at a measured 4.6x jump in boss HP — the fan guide calls it the hardest transition in the game, and the only one that is primarily a damage check. The later jumps are gentler (1.5x to Floor 3, 2.3x to Floor 4) but demand more coverage as entrances multiply.
It reuses the same maps with a fixed health multiplier per room: Horror Floor 1's Chef sits at 952,560 HP versus 15,750 on Normal, and its Sleepy Noob finale at 1,738,800. The step up is a measured 1.5x, and the fan guide's walkthroughs advise clearing Floors 1-4 first.
By plurality: your loadout's unique highest single-faction count wins, and a tie for the highest count pays Omni. A 2+1+1+1 loadout pays the pair's faction; a 2+2 tie pays Omni. The five factions are Undead, Paranormal, Demon, Military, and Holy, plus Omni for factionless units.
No — DeadB Studios publishes no stat tables. The HP values are community-measured, transcribed by the independent fan guide (published August 20, 2026; updated September 16, 2026), and carry that checked date. After a combat rebalance, re-verify against your own run.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.