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TheHouseTD2
Resource planning

The House TD 2 Resource Calculator

Plan Coins, Voodoo Tokens, and grind sessions from documented game values and your own measured runs — with every input's source and date shown.

How the math works

Every plan on this page is the same three-step arithmetic. First, measure a rate: run the same room or mode three times with the same team, count failures, and record Coins and minutes — Coins divided by total minutes times 60 is your personal Coins per hour. Second, price your goal in the same currency: curse rolls cost one Voodoo Token each with no pity, so a goal like "one Devil's Pact" is priced at about 33 rolls on average, and endgame upgrade spending prices itself in Coins per attempt. Third, divide the goal by the rate to get a session length, and sanity-check it against the once-per-24-hours Daily Login calendar, which pays Coins and Voodoo Tokens whether you farm or not.

The reason for measuring your own rate is below in the conflict table: the community's two published figures for the top coin room differ by more than double, and only one of them describes your team.

Worked example

From three timed runs to a curse-roll budget

Arithmetic on documented values only — the odds come from the fan guide's in-game check of August 21, 2026.

Step 1 — measure the rate

Three clears of Floor 4 Room 4 at 3 minutes each, earning 400 Coins per clear. Total: 1,200 Coins in 9 minutes. Rate: 1,200 / 9 x 60 = 8,000 Coins per hour.

Step 2 — price the goal

You want a Devil's Pact curse: a 3% roll, about 33 tokens on average, about 95% likely within 100 rolls. Floor 3 Room 1 is the community-cited token route, and Daily Login adds tokens every 24 hours at zero cost.

Step 3 — read the plan

If your token route yields about 6 tokens per hour, 33 tokens is roughly a 5.5-hour project — or about 95% coverage within 100 tokens, roughly 16 hours. Decide between the averages before you roll; that is the whole plan.

Documented inputs

Every number this page will use, with its source

Checked 2026-10-03. If a future rebalance changes these, the checked dates say which tables to re-verify first.

InputValueSource
Best coin roomFloor 4 Room 4Community chart (Superly, August 11, 2026) — candidate, not guarantee
Best token roomFloor 3 Room 1Same chart
Coins per run, top coin room~450 / 3.5 min  or  ~1,100 / 2.5 min at 3xTwo conflicting fan-guide claims — shown both ways
Endless: Garden Coins39% (433-650) (Gauntlet W75+) / 39% (240-360) (Regular W50+)Community snapshot (Rubenakayoshii videos, August 15 & 19, 2026)
Endless: Voodoo Tokens10% (1-3) (Gauntlet) / 7% (1-2) (Regular)Same snapshot
Curse roll cost1 Voodoo Token = 1 roll, no pityFan guide (rates checked in-game August 21, 2026)
Free daily incomeDaily Login Reward: Coins + Voodoo Tokens per 24hallthings.how (September 1, 2026) + fan guide
Interpretation

What the estimates are for — and what they are not

A plan is a decision aid, not a promise; early beta is the reason.

Trust your screen first

Your run results override every published figure. The game is an early beta that rebalances often; a rate measured in August can silently change in October.

Expectations, not guarantees

Odds statements are about averages: 33 rolls for a 3% curse is an expectation, so a short session can end with nothing. Budget by the "likely within N" numbers, not the average.

Re-time after updates

The official page recorded an October 3, 2026 update timestamp. After any timestamp, re-time one session before trusting an old Coins-per-hour figure.

FAQ

Resource questions

Why doesn't the The House TD 2 resource calculator prefill payout rates?

Because the developer publishes none. DeadB Studios has no official stat tables or reward rates, and the community's own published figures conflict (the fan guide quotes two different per-run coin rates for the same Floor 4 Room 4). Prefilling a number would invent data, so the calculator is arithmetic over the values you measured in your own runs.

What numbers are safe to use as inputs?

Documented, dated ones: the Endless reward snapshot (Garden Coins at 39% paying 433-650 in Gauntlet at wave 75+, versus 240-360 in Regular at wave 50+), the curse roll odds (12 curses, 3% for Devil's Pact, 1% for Nightmare), and your own timed clear counts on the community-cited farm rooms.

How many curse rolls does my token budget buy?

One token equals one roll. Divide your Voodoo Tokens by the rate of the curse you want: a 3% Devil's Pact needs about 33 rolls on average (about 95% likely within 100 rolls), while a 1% Nightmare needs about 100 on average (about 63% within 100). There is no pity counter, so plan a stop point before you start.

Is farming Floor 4 Room 4 always the best coin plan?

No — it is the best documented candidate, not a guarantee. The room's seven entrances punish teams with weak coverage, and a farm that leaks is slower than an easier room you clear cleanly. The honest method is timing your own runs on both and comparing Coins per hour.

What about the Daily Login and other free sources?

The Daily Login calendar pays Coins and Voodoo Tokens once per 24 hours regardless of how much you farm, the group-join Kitty and friend-invite Top Hat (+5% damage) are one-time boosts, and Faction Coins accrue from your loadout's plurality faction. None of these require codes — the game has no code system at all.

Related pages

Check these before spending