TheHouseTD2
Tier list

The House TD 2 Tier List: Ranking Readiness

Exact S/A/B ranks are on hold until a dependable named roster and comparable performance details are available. Use this page to judge future recommendations by role, mode, equipment fit, and team synergy.

Checked date

2026-08-10

The current review confirms the summon-and-equip loop, but not a complete named roster or stat table.

Ranking criteria

Role, mode, cost, utility, and scaling

Compare units by clear speed, boss value, survival, support, unlock cost, item fit, and replacement risk.

Current verdict

No named unit is ranked yet

A tier label without a unit identity, tested context, and checked version would be misleading.

Ranking readiness is held until named units provide role and mode evidence, comparable costs and scaling, and tested item fit. The method below records missing evidence and a visible team-planning section instead of publishing empty S, A, or B tiers.

Comparison method

What a trustworthy tier entry must show

Use these criteria to test a recommendation before spending summon currency or upgrade materials.

CHECK

Role and target coverage

Unit job

Update watch
floorsroomsbosses

Record whether a unit clears groups, controls lanes, supports allies, survives pressure, or focuses bosses. A unit can be strong in one job without being best everywhere.

Team combo: Check which other roles the team still needs.

Ranking note: Needs a named unit and observed use case.

CHECK

Cost and replacement risk

Investment

Update watch
new accountsresource planning

Compare unlock difficulty, upgrade needs, required items, and whether a more accessible unit performs the same job.

Team combo: Do not spend for rarity alone.

Ranking note: Needs current unlock and upgrade details.

CHECK

Equipment and team synergy

Team fit

Update watch
team planningboss preparation

Judge the unit with the items, support effects, lane coverage, and team slots it actually uses. Avoid rankings built from solo damage alone.

Team combo: A complete team needs complementary jobs, not copies of one carry.

Ranking note: Needs named item effects and team rules.

Beginner context

Favor accessible units that work without rare teammates or unverified item combinations.

Floor and mode context

Separate wave clear, control, survival, and boss damage instead of forcing one universal rank.

Investment context

Account for unlock cost, required items, team slots, and whether a cheaper unit fills the same role.

Team combo notes

Best picks need the right partners

For character, unit, or squad games, rank picks with synergy in mind instead of treating every unit as a solo carry.

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