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TheHouseTD2
Guide hub

The House TD 2 Guides

Start paths, progression order, farming routes, and floor preparation for DeadB Studios' early-beta tower defense — every guide names its sources and carries a checked date.

The game at a glance

The House TD 2 (listed on Roblox as House Tower Defense 2) is a 12-player co-op tower defense where you summon units, equip them with items, and defend rooms full of zombies, ghosts, shadows, demons, and bosses across cursed floors — the official description's own loop, still marked early beta at the 2026-10-03 check. Three systems sit on top of that loop: Voodoo Curses (spend Voodoo Tokens at the Voodoo NPC for a random permanent curse on one unit — twelve curses with documented drop rates), factions (Undead, Paranormal, Demon, Military, Holy, with a plurality rule deciding which faction coins your loadout pays), and cursed floors (Floor 1's single-exit tutorial rooms through Floor 4's seven-entrance lava platform, plus a Horror Mode multiplier and Endless Regular/Gauntlet).

Short on time? The one-paragraph version of the whole game: claim the free Daily Login, Kitty, and Top Hat rewards; learn the loop on Floor 1; expect the 4.6x difficulty jump into Floor 2 to be the real wall; farm Floor 4 Room 4 for Coins and Floor 3 Room 1 for Voodoo Tokens once your team clears them; roll curses knowing a 3% Devil's Pact lands within about 33 rolls; and push Horror Mode only after Floors 1-4.

Recommended guides

Every route, summarized

Pick the guide that matches your current problem. Each summary below is the actual child page's content — no dead-end directory cards.

Reference

The floor ladder the guides assume

Community-measured boss HP values, checked via the fan guide on 2026-10-03 (its table updated September 16, 2026).

FloorLayoutOpening bossFinal boss
Floor 1Single exit in every room — the tutorial floor that teaches the loopChef — 15,750 HPSleepy Noob — 70,000 HP
Floor 2Rooms gain second exits; entrance counts push up to fiveFunny Face — 61,000 HPDemon Duck — 325,000 HP
Floor 3Rooms stretch to 21 waves and add three-exit roomsSlimer — 247,500 HPMastermind — 495,000 HP
Floor 4Wooden platforms above lava; one room has seven entrancesWater Oni — 540,000 HPShadow Ganesha — 1,125,000 HP

Difficulty jumps between floors: 4.6x (1 to 2), 1.5x (2 to 3), 2.3x (3 to 4) — the first transition is the game's wall. Full tables, including Horror Mode values, live on the maps and systems wiki.

Topic pages

The guide clusters

The three core cluster cards, for readers who want the direct route.

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Codes status · Tier list · Squad planner · Latest update check